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Check below for house rules and special instructions to enjoy your time at Friday Night Magic!

Every Friday Night starting at 7:30pm!

$5 Entry fee
 

Friday Night Commander House Rules:

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  • Allowed a maximum of 10 proxies.*

  • Official Commander Ban List is followed.

  • You do not have to play the same deck the entire night.

  • Please have a Rule 0 conversation with your potential pod.*

  • There is a soft 5 minute turn rule. If you need more because you're just learning the deck okay, but if it turns out you're just dortling and slow playing you get one warning then you take a loss. (please police yourselves on this but let us know if you do give someone a warning so we can keep tabs)

  • For everyone who wants to come in and punch down, we get it. That's fine. It's going to happen. Go You. But don't get butthurt when people figure it out and stop playing with you or target you and you're first player out. Here at the shop, the flowers will arrange themselves accordingly and at that point, sucks to suck champ.

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What Your Entry Fee Gets You
Your $5 entry gets you 1 raffle ticket automatically. Each $5 you spend after throughout the night gets you 1 raffle ticket.

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Friday Night Commander Raffle

Each Friday I will have a few items up for raffle. You must be participating in the pay-to-play Friday Night Commander. For every $5 you spend in store you get a ticket. You can buy tickets at $5/each as well if you don't see anything you want to purchase but would like to throw your name a few more times into the bag(s).You will simply take any amount of tickets you earn/purchase throughout the night and place them in the corresponding bag. The Raffle will be done at 9pm...or as close to 9pm as possible. We will shake the bag, reach in, and pull out a name. Congrats! You win and get whatever item it might be! If you leave before the drawing and your name is called, we draw another name out of the bag.

Other Possible Games/Prizing

These are not guarantees but sometimes we may play a dice roll game where whoever rolls the highest, or nearest to a number, will get a pack or store credit. Or there might be nights where I walk around and slap a pack on the table and the winner gets the pack, or any other random thing could happen.

*The 10 proxy limit is there as a guideline for people who may not have any sort of baseline to go off of when taking proxy count into consideration during the Rule 0 conversation. While The House would only like to see a max of 10 proxies being used in decks, feel free to use that house rule as a rule to follow for your Rule 0 conversation if you'd like. If during your Rule 0 conversation you all decide that 100% proxy, cEDH level play is acceptable for the pod, then do it. The inverse is also true, if you all decide that no proxies are acceptable, or only 5 proxies are acceptable, that is fine too. You guys figure it out and come to a decision.

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