Commander League: You Are The Commander
Starts: 9/4/26-Still A Work In Progress. Not Final.
How this works:
Pick your color combinations. Up to 4 colors can be chosen.
You may choose ONE creature type to fit yourself with.
Choose your class. Each class has it's own skill tree.
You start out as a 2/2 Commander creature.
Your abilities are the abilities you start with and unlock as you gain levels.
Your casting cost is one pip of each color you choose plus 1 colorless mana.
"You" count as a card in your deck.
Represent "you" with a blank character card, small sheet of paper, top loader with your stats/perks written on a piece of paper visible for everyone to read, etc. Find a way to represent yourself that is easy for everyone to see and read.
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How do you gain levels?
You gain levels by gaining experience doing various things and completing side quests. Everyone starts at level 1.
How do you gain experience?
Winning a game: 5 XP
Losing a game: 3 XP
Going undefeated for the night: 3 XP
Completing a regular side quest: 2 XP
Completing the unique side quest: 4 XP
Eliminating the Bounty: 4 XP
Eliminating a player whose character level is higher than yours: 3 XP (once per match)
If the Bounty is also a higher-level player, both bonuses apply for 7 XP total.
How much experience do you need to level up?
Level 2-3: 5xp
Level 4-7: 6xp
Level 8-10: 7xp
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Does xp carry over if I earn more xp than needed to gain a level?
Yes.
When is XP awarded?
XP is awarded at the end of the night and all levels are gained at the end of the night. ​
Do the Skills/Perks work without having to cast "you"?
Yes and no. Level 5 and lower perks function while “you” are in the command zone. Level 6 and higher perks function only while “you” are on the battlefield. Bonuses to your starting life and your personal power and toughness apply regardless of your current zone. Any choices required at the beginning of the game are still made while “you” are in the command zone. The Level 6+ Skills/Perks become active once “you” enter the battlefield.
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Are all Skills/Perks cumulative?
Yes
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Classes:
Warrior
Mage
Artificer
Casteless
Warrior Level Skills/Perks:
1: During your 1st upkeep create a food token. Whenever you use a food token you gain 1 additional life.
2: +3 Starting Life and gain a +1 to power and toughness.
3: If you would create one or more Food tokens, create that many plus one instead.
4: +3 Starting Life and gain a +1 to power and toughness. Choose one of the five original Moxen whose color matches your color identity. At the beginning of your first upkeep, create a token copy of that Mox. It enters the battlefield tapped. Effects cannot cause this ability to create additional tokens, and the Mox token cannot be copied by any means.
5: Whenever your creatures attack they get +1/+1 until end of turn.
6: +4 Starting Life and gain a +2 to power and toughness.
7: All equip abilities you activate are reduced by 2. Cannot reduce the cost to less than 1.
8: Gain a +3 to power and toughness.
9: During your pre-combat phase choose one of your non-token creatures and double its power until the end of turn.
10: At the beginning of each game, choose First Strike, Trample, Vigilance, Life Link, Rampage 2, or Toxic 1 (If you chose Toxic 1, non-token creatures you control that already have Toxic or Infect do not gain Toxic 1.) All of your non-token creatures gain the chosen ability.
Old MtG Man Note: Rampage 2 gives the creature +2/+2 until end of turn for each creature blocking it beyond the first.
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Mage Level Skills/Perks:
1: During your 1st upkeep create a Clue token. Clue tokens cost 1 colorless man less to use.
2: +1 to Starting Life and get a +1 to power and toughness.
3: You start each game with 1 additional colorless mana. You lose that mana at the end of your 1st turn. (Stacks with Bounty)
4: +2 Starting Life and gain a +1 to power and toughness. Choose one of the five original Moxen whose color matches your color identity. At the beginning of your first upkeep, create a token copy of that Mox. It enters the battlefield tapped. Effects cannot cause this ability to create additional tokens, and the Mox token cannot be copied by any means.
5: Damage caused by instant and sorcery spells that you cast is increased by 1.
6: +2 Starting Life and gain a +1 to power and toughness.
7: All of your instant and sorcery spells are reduced by 1 colorless mana. It cannot reduce the casting cost to less than 1.
8: Damage caused by instant or sorcery spells that you cast is increased by 1. (stacks with level 5 perk for max of +2)
9: Whenever you draw your second card, or more, in a turn you may Scry 1.
10: Once per game, at the beginning of your first main phase, you may pay 2 colorless mana. If you do, choose a non-land card in your graveyard and exile it with one time counter on it. It gains suspend for as long as it remains exiled. At the beginning of your upkeep, remove a time counter from it. When the last time counter is removed, cast that card without paying its mana cost.
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Artificer Level Skills/Perks:
1: During your 1st upkeep create a Treasure token.
2: +2 Starting Life and gain a +1 to power and toughness.
3: During your 1st upkeep create a Clue Token. (Stacks with Level 1 Perk)
4: +2 Starting Life and gain a +1 to power and toughness. Choose one of the five original Moxen whose color matches your color identity. At the beginning of your first upkeep, create a token copy of that Mox. It enters the battlefield tapped. Effects cannot cause this ability to create additional tokens, and the Mox token cannot be copied by any means.
5: Non-creature Artifact spells you cast cost 1 less colorless mana to cast. Cannot reduce the cost to less than 1.
6: +2 Starting life and choose a +1 to power or toughness.
7: Whenever you sacrifice a Treasure or Clue token you also gain 1 Life.
8: All equip abilities you activate are reduced by 2. Cannot reduce the cost to less than 1.
9: All of your artifacts gain Ward 1 and all activated abilities your artifacts have is reduced by 1 colorless mana. Cannot reduce activated ability cost to less than 1.
10: At the beginning of your end step, look at the top card of your library. If it’s an artifact card, you may reveal it and put it into your hand. Otherwise, you may put that card on the top or bottom of your library.
Casteless Level Skills/Perks:
1: During your 1st upkeep create either a treasure, food, or clue token. Choose before the game starts.
2: +1 Starting life and +1 to power and toughness.
3: +2 Starting life and a +1 to power and toughness.
4: All of your non-token creatures get +1/+0 or +0/+1. You choose before the game starts. Choose one of the five original Moxen whose color matches your color identity. At the beginning of your first upkeep, create a token copy of that Mox. It enters the battlefield tapped. Effects cannot cause this ability to create additional tokens, and the Mox token cannot be copied by any means.
5: +2 Starting Life and +1 to power and toughness.
6: All of your non-token creatures gain Ward 1. (if it already has ward 1 this has no effect.)
7: +2 to Starting Life OR +2 to power and toughness.
8: All of your non-legendary enchantments gain Ward 2.
9: At the beginning of each game, choose one of the following abilities.
• Whenever a land enters the battlefield under your control, you gain 1 life.
• Whenever a land enters the battlefield under your control, add 1 colorless mana to your manapool. You do not lose this mana during phase changes.
• Whenever a land enters the battlefield under your control, target non-token creature gets +1/+1 until end of turn.
• Whenever a land enters the battlefield under your control, tap target permanent an opponent controls.
10: At the beginning of your end step, look at the top card of your library. If it’s a basic land card, you may reveal it and put it into your hand. Otherwise, you may put it on the top or bottom of your library.
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